
    [6g#                     6    d dl mZ d dlZ G d de          ZdS )    )BaseTraceHierarchyTypeNc                       e Zd ZdZdZh dZed             Zej        d             Zed             Z	e	j        d             Z	ed             Z
e
j        d	             Z
ed
             Zej        d             Zed             Zej        d             Zed             Zej        d             Zed             Zej        d             Zed             Z	 	 	 	 	 	 	 	 d fd	Z xZS )Lightingmesh3dzmesh3d.lighting>   ambientdiffusefresnelspecular	roughnessfacenormalsepsilonvertexnormalsepsilonc                     | d         S )a  
        Ambient light increases overall color visibility but can wash
        out the image.

        The 'ambient' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r    selfs    a/var/www/surfInsights/venv3-11/lib/python3.11/site-packages/plotly/graph_objs/mesh3d/_lighting.pyr   zLighting.ambient        I    c                     || d<   d S )Nr   r   r   vals     r   r   zLighting.ambient&       Yr   c                     | d         S )a  
        Represents the extent that incident rays are reflected in a
        range of angles.

        The 'diffuse' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.diffuse,   r   r   c                     || d<   d S )Nr   r   r   s     r   r   zLighting.diffuse;   r   r   c                     | d         S )a)  
        Epsilon for face normals calculation avoids math issues arising
        from degenerate geometry.

        The 'facenormalsepsilon' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.facenormalsepsilonA   s     ())r   c                     || d<   d S )Nr   r   r   s     r   r   zLighting.facenormalsepsilonP   s    %(!"""r   c                     | d         S )au  
        Represents the reflectance as a dependency of the viewing
        angle; e.g. paper is reflective when viewing it from the edge
        of the paper (almost 90 degrees), causing shine.

        The 'fresnel' property is a number and may be specified as:
          - An int or float in the interval [0, 5]

        Returns
        -------
        int|float
        r	   r   r   s    r   r	   zLighting.fresnelV   s     Ir   c                     || d<   d S )Nr	   r   r   s     r   r	   zLighting.fresnelf   r   r   c                     | d         S )a#  
        Alters specular reflection; the rougher the surface, the wider
        and less contrasty the shine.

        The 'roughness' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.roughnessl   s     K  r   c                     || d<   d S )Nr   r   r   s     r   r   zLighting.roughness{   s    [r   c                     | d         S )a!  
        Represents the level that incident rays are reflected in a
        single direction, causing shine.

        The 'specular' property is a number and may be specified as:
          - An int or float in the interval [0, 2]

        Returns
        -------
        int|float
        r
   r   r   s    r   r
   zLighting.specular   s     Jr   c                     || d<   d S )Nr
   r   r   s     r   r
   zLighting.specular   s    Zr   c                     | d         S )a-  
        Epsilon for vertex normals calculation avoids math issues
        arising from degenerate geometry.

        The 'vertexnormalsepsilon' property is a number and may be specified as:
          - An int or float in the interval [0, 1]

        Returns
        -------
        int|float
        r   r   r   s    r   r   zLighting.vertexnormalsepsilon   s     *++r   c                     || d<   d S )Nr   r   r   s     r   r   zLighting.vertexnormalsepsilon   s    '*#$$$r   c                     dS )Na          ambient
            Ambient light increases overall color visibility but
            can wash out the image.
        diffuse
            Represents the extent that incident rays are reflected
            in a range of angles.
        facenormalsepsilon
            Epsilon for face normals calculation avoids math issues
            arising from degenerate geometry.
        fresnel
            Represents the reflectance as a dependency of the
            viewing angle; e.g. paper is reflective when viewing it
            from the edge of the paper (almost 90 degrees), causing
            shine.
        roughness
            Alters specular reflection; the rougher the surface,
            the wider and less contrasty the shine.
        specular
            Represents the level that incident rays are reflected
            in a single direction, causing shine.
        vertexnormalsepsilon
            Epsilon for vertex normals calculation avoids math
            issues arising from degenerate geometry.
        r   r   s    r   _prop_descriptionszLighting._prop_descriptions   s     r   Nc	           	         t          t          |                               d           d|	v r|	d         | _        dS |i }nct	          || j                  r|                                }n9t	          |t                    rt          j	        |          }nt          d          |	                    dd          | _        |	                    dd          | _        |                    d	d          }
||n|
}
|
|
| d	<   |                    d
d          }
||n|
}
|
|
| d
<   |                    dd          }
||n|
}
|
|
| d<   |                    dd          }
||n|
}
|
|
| d<   |                    dd          }
||n|
}
|
|
| d<   |                    dd          }
||n|
}
|
|
| d<   |                    dd          }
||n|
}
|
|
| d<    | j        di t          |fi |	 d| _        dS )a(  
        Construct a new Lighting object

        Parameters
        ----------
        arg
            dict of properties compatible with this constructor or
            an instance of
            :class:`plotly.graph_objs.mesh3d.Lighting`
        ambient
            Ambient light increases overall color visibility but
            can wash out the image.
        diffuse
            Represents the extent that incident rays are reflected
            in a range of angles.
        facenormalsepsilon
            Epsilon for face normals calculation avoids math issues
            arising from degenerate geometry.
        fresnel
            Represents the reflectance as a dependency of the
            viewing angle; e.g. paper is reflective when viewing it
            from the edge of the paper (almost 90 degrees), causing
            shine.
        roughness
            Alters specular reflection; the rougher the surface,
            the wider and less contrasty the shine.
        specular
            Represents the level that incident rays are reflected
            in a single direction, causing shine.
        vertexnormalsepsilon
            Epsilon for vertex normals calculation avoids math
            issues arising from degenerate geometry.

        Returns
        -------
        Lighting
        lighting_parentNzThe first argument to the plotly.graph_objs.mesh3d.Lighting
constructor must be a dict or
an instance of :class:`plotly.graph_objs.mesh3d.Lighting`skip_invalidF	_validateTr   r   r   r	   r   r
   r   r   )superr   __init__r)   
isinstance	__class__to_plotly_jsondict_copycopy
ValueErrorpop_skip_invalidr+   _process_kwargs)r   argr   r   r   r	   r   r
   r   kwargs_vr/   s              r   r-   zLighting.__init__   sl   b 	h&&z222!),DLF ;CCT^,, 
	$$&&CCT"" 	*S//CC=   $ZZ>>K66 WWY%%+WW> DOWWY%%+WW> DOWW)400#5#Ar>)+D%&WWY%%+WW> DOWW[$''#/YYR> "DWWZ&&!-XX2>!DWW+T22%9%E!!2>+-D'( 	33tC22622333 #r   )NNNNNNNN)__name__
__module____qualname___parent_path_str	_path_str_valid_propspropertyr   setterr   r   r	   r   r
   r   r&   r-   __classcell__)r/   s   @r   r   r      s(         !I  L   X ^  ^
   X ^  ^
 * * X* ) ) )
   X ^  ^
 ! ! X!      
     X  _  _
 , , X,  + + ! +
   X: !q# q# q# q# q# q# q# q# q# q#r   r   )plotly.basedatatypesr   _BaseTraceHierarchyTyper3   r2   r   r   r   r   <module>rF      sb    R R R R R R    s# s# s# s# s#& s# s# s# s# s#r   